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The Siege of Shaddis Horne Literature

$19.00

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The Siege of Shaddis Horne LiteratureThe fairies have gone mad. Their once quaint magic threatens all of Brighthelm, and the golems they created to protect the villages are now tearing them apart. Now the little forest town of Shaddis Horne, with its elemental college, is under siege. The fairies know that without this source of magic, Brighthelms chemists will be dealt a severe blow. They must be stopped. Your Hawkguard soldiers have been sent to repel the fairies and their minions,

they spell death for any enemy infantry foolish enough to get in their way

banded around a simple dream: to break free from the shackles of red tape and government meddling

modern-day

the Wickonen

You can fill them

they're hunting and killing the Sorcerers in the Hole

'Leveling up' in skills

including accounting for encumbrance

star players

where the player characters will be able to explore a myriad of ways to interact with the villa

Inside this book you will find

a delightfully simple and delightfully absurd game

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